Description
we are looking for a software engineer who has a passion and extended experience in developing real-time 3d graphics on embedded platforms like consoles & smartphones and who loves to write compact, fast and unmanaged code in a search for zero latency interaction between the software and the user.
key responsibilities
make realcast experiences run on selected embedded platforms
write key software components of realcast content production pipeline
profile, maintain and optimize rendering, pipelines, lighting and shading components of a content management engine
share technical knowledge with the rest of the team
required technical skills & experience
2+ years of programming experience in graphics, multiplatform & game development
strong math skills and experience with graphics programming, including cg/hlsl and/or compute shaders
background in rendering with experience that may include shaders, animation, skinning, lighting, post-processing, special effects development
excellent skills in c# and c++, with an understanding and passion for readable, robust code and best practices
comprehensive knowledge of performance considerations, memory management, multiple processor use, and runtime optimizations
experience with arcore, arkit, tango, hololens
experience with middleware game engines (unity, unreal, ..)
great team spirit and human skills
about :
realcast develops new forms of multi-user interaction in augmented reality with tangible objects and storytelling.
realcast is part of ubisoft acceleration program at station f in paris.