Software engineer on embedded systems

Realcast Published: September 18, 2017
Location
Job Type

Description

we are looking for a software engineer who has a passion and extended experience in developing real-time 3d graphics on embedded platforms like consoles & smartphones and who loves to write compact, fast and unmanaged code in a search for zero latency interaction between the software and the user.

key responsibilities

make realcast experiences run on selected embedded platforms

write key software components of realcast content production pipeline

profile, maintain and optimize rendering, pipelines, lighting and shading components of a content management engine

share technical knowledge with the rest of the team

required technical skills & experience

2+ years of programming experience in graphics, multiplatform & game development

strong math skills and experience with graphics programming, including cg/hlsl and/or compute shaders

background in rendering with experience that may include shaders, animation, skinning, lighting, post-processing, special effects development

excellent skills in c# and c++, with an understanding and passion for readable, robust code and best practices

comprehensive knowledge of performance considerations, memory management, multiple processor use, and runtime optimizations

experience with arcore, arkit, tango, hololens

experience with middleware game engines (unity, unreal, ..)

great team spirit and human skills

about :

realcast develops new forms of multi-user interaction in augmented reality with tangible objects and storytelling.

realcast is part of ubisoft acceleration program at station f in paris.

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