Whammychat: short-lived, playful chat-rooms
* Short-lived: each chat-room created lasts for a maximum of 20 minutes.
* Playful: a big component of gaming is integrated. Users can battle each other mid-chat to prove a certain point by using skills which enable them to damage heal and decorate other messages.
* Chat-rooms: A certain topic can be discussed with friends and/or strangers.
chat rooms, gaming, gamification
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