London and Minsk-based mobile gaming startup Tripledot Studios raises €7 million seed

tripledot

Focused on creating the best mobile games, London and Minsk-based Tripledot Studios has raised an €7 million seed round led by Velo Partners. Founded by industry veterans from King, Facebook, and Product Madness, Tripledot’s goal is to create high quality, casual mobile games that everyone can enjoy.

The startup was launched in 2017 by three friends: Lior Shiff, Akin Babayigit, and Eyal Chameides. Their common philosophy is that amazing games are created by amazing teams, and so they plan to invest the new capital in recruiting top talent to create the best mobile games on the market.

Lior Shiff, co-founder and CEO of Tripledot Studios, said: “We are building the ‘Apollo Program’ of mobile games. Like the Apollo Program, brought the best and brightest to achieve amazing things, we are bringing exceptional people together to create extraordinary mobile games. Our team has a unique understanding of the three pillars necessary for success in mobile games – science, art and business. We know how to turn ideas into successes and are agile enough to execute quickly on rapidly moving market trends and opportunities. This is reflected in the amazing reception of our debut titles, already being played by millions of players worldwide.”

Akin Babayigit, co-founder and COO, noted: “We’re thrilled to be putting together a truly world class team in London and Minsk, both of which have emerged as hotbeds of mobile gaming in the past few years. We are very fortunate to partner with Velo Partners, who are just as excited as we are about the opportunities in the mobile games market, and also share our conviction that putting people at the core of everything we do is the only way to create a great company.”

Eyal Chameides, co-founder and Chief Product Officer, commented: “The secret to making great games is actually deceptively simple: bring incredible people together and give them a brilliant, fun and creative environment that enables them to do what they do best. Creating a game should be a as joyful as playing one.”